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Showing posts from May, 2022

[full_inu] Blue Juvenile Scholar Set

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 This mod is for Elden Ring. Recolor and mesh edit (hat taken from enemy character files) to make Juvenile Scholar Set match blue enemy variant. Making this mod took literally one evening, and most of the time I was suffering with scaling and mirroring and adjusting of my otherwise perfect 3ds max project FBX to fit position in flver, and next time I probably just start learning Blender, ugh. By default replaces original set. Download: ELDEN RING

[full_inu] DARK SOULS III

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DARK SOULS III is a port of maps from game to Skyrim engine. In this article you can find console commands to enter, weather console commands and list of known issues and TODOs. Bugs: - mountain LODs are cut on the edges of the world due to being enormously big (48x48 cell tiles placed 65 cells far away), no idea how to solve this yet - if you see that location weather is wrong, open location map in menu - weather will refresh immediately. This is downside of locations being accessible only through console command (by now) Current locations and weathers: Round Plaza Status: finished Visit location through console: coc pvp_plaza Weather code: fw XX003B3C Kiln of Flame Status: finished Visit location through console: coc pvp_kiln Weather code: fw XX01B028 - yellow weather fw XX0271F7 - night weather Credits: * FROM SOFTWARE - models, textures * full_inu - meshes porting, texture edit Requirements: - for Skyrim LE: SKSE, Crash Fixes, ENB - for Skyrim SE: SKSE, ENB, SSE Parallax Shader ...

Yharnam Unfiltered

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Yharnam Unfiltered is my first mod for Souls games. The name and idea were inspired by mod " Lothric Unfiltered " by TKGP, which I found quite interesting. This mod disables certain post-effects from map gparam settings and makes image more clean and sharp. It is advised to use this mod with either "30 FPS Fix (Proper Frame Pacing)" patch  by illusion and Lance McDonald or "60 FPS (With Deltatime)" patch by Lance. There are several folders in mod archive: 01 Standard folder will disable Motion Blur, Chromatic Abberation and Depth of Field. 02 Extended additionally will disable fog that cover distant buildings and LODs. Comparison shots: By default, version of mod in folder 02 Extended nullifies all fog, which will remove Hunter's Dream , Nightmare of Mensis and Nightmare's Frontier underlying clouds of fog. This is why I prepared 03 Extended - Fog Height Color Patch folder, which reverts changes in Fog Height Color field back to original v...